"These were institutions we created inside the long-term memory. We love all of these – BUT the characters we'd most liked to have seen were the employees at 'The Department of Faces' and 'The Department of Names'. You can see the concept art for some of these lost characters here: We created characters like Hope, Pride, other emotions we could have put in the movie – they didn't survive." "We brainstormed a bunch of those things. "We drew a lot of characters that didn't make it through to the movie," reveals Del Carmen. All of these things happened in synergy over a long period of time." 03. "And we'd employ animators to give us cues as to what they want to do and what they can do with these emotions. We'd get art directors and designers, who'd go out and do research, such as visiting an egg factory to see how memories might be created and processed. "Then we had the production designer come on board and he started imagining the rest of the world and how to produce it. I would do rudimentary drawings of what our characters might look like and what our initial ideas of the world might be – very very small doodles. "Pete and I would partner up and try to tell the story. "It took a small army, leading the charge, finding ways to represent the ideas my co-director, Pete Doctor, had in his head," explains Del Carmen. All films take year to make, but Inside Out took longer than most: Pixar first started work on the movie, released this year, in 2009.
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